O30 Development and Preliminary Testing of VitaVillage: A Serious Game Used for Nutrition Education
نویسندگان
چکیده
منابع مشابه
the survey of the virtual higher education in iran and the ways of its development and improvement
این پژوهش با هدف "بررسی وضعیت موجود آموزش عالی مجازی در ایران و راههای توسعه و ارتقای آن " و با روش توصیفی-تحلیلی و پیمایشی صورت پذیرفته است. بررسی اسنادو مدارک موجود در زمینه آموزش مجازی نشان داد تعداد دانشجویان و مقاطع تحصیلی و رشته محل های دوره های الکترونیکی چندان مطلوب نبوده و از نظر کیفی نیز وضعیت شاخص خدمات آموزشی اساتید و وضعیت شبکه اینترنت در محیط آموزش مجازی نامطلوب است.
Deploying learning materials to game content for serious education game development: A case study
The ultimate goals of serious education games (SEG) are to facilitate learning and maximizing enjoyment during playing SEGs. In SEG development, there are normally two spaces to be taken into account: knowledge space regarding learning materials and content space regarding games to be used to convey learning materials. How to deploy the learning materials seamlessly and effectively into game co...
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Serious games play an important role in education. The interplay of education and gameplay induces to higher motivation of players and enhance their learning success. Serious games development implies programming knowledge and didactical knowledge. However educators are not able to develop such games on their own due to lack of programming and game design skills. In our research, we focus on a ...
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This chapter illustrates the application of an Intervention Mapping approach to the development and design of a Serious Game addressing relationships and sex education (RSE) needs in British adolescents. Needs assessment identified experience of pressure/coercion in sexual relationships as the topic for a Serious Game-based RSE session. The process of applying intervention mapping including evi...
متن کاملSerious Game for Relationships and Sex Education: Application of an Intervention Mapping Approach to Development
This chapter illustrates the application of an Intervention Mapping approach to the development and design of a Serious Game addressing relationships and sex education (RSE) needs in British adolescents. Needs assessment identified experience of pressure/coercion in sexual relationships as the topic for a Serious Game-based RSE session. The process of applying intervention mapping including evi...
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ژورنال
عنوان ژورنال: Journal of Nutrition Education and Behavior
سال: 2020
ISSN: 1499-4046
DOI: 10.1016/j.jneb.2020.04.042